Showing posts with label story goals. Show all posts
Showing posts with label story goals. Show all posts

Thursday, December 27, 2007

Story Worth Telling Part II


Story Worth Telling – part II

Story worth telling – “Always relates more to the inner psychology of the protagonist and has to be big enough, dramatic enough to change the protagonist’s world and force him on a journey of change.” Les Edgerton

All story problems, twists and turns, dialog and movement is movement toward alleviating or fixing this story-worth-telling main problem. The resolution of the surface problem (your twists and turns) contribute to the resolution of the main story problem, but don't solve it. You need more than a reversal of fortune or circumstances to create a story-worth-telling.

To figure out what lies beneath the surface problem of your character, put yourself in your two year olds mind and incessantly ask, as s/he would, WHY?

It’s rather like saying you want a million dollars. Okay, someone brings you a dump truck load of green. A million dollars worth of green. Now you should be content. You can roll in that pile of money, count it, stack it, burn it if you like. Are you happy? Does it make you happy to have a room full of money? NO? Well then, HAVING a million dollars wasn’t really your goal at all. Perhaps it was the prestige of telling people you have a million dollars. So you put on your ragged jeans and sweat shirt and those scruffy old tennis shoes you’ve been hoping to replace someday. Now you set out to brag to the world about your roomful of money. What do you mean that still doesn’t make you happy? Why? What did you really want?

Oh, you want to spend it? What you really wanted was all the stuff you could buy or have, all the people you could help by donating some of it, and the list goes on. Then your surface problem was wanting the money to increase your wealth, but the story-worth-telling problem or the real goal of your want was what the money could do for you — that is the real why.

Another way to determine the story worth telling goal versus the surface goal or problem is to take a mental snapshot of it. If it can be framed in a picture— you or your character with a fistful of money – or rolling around in a room full of money—that’s a surface problem. You can not snap a picture of your self-respect, a worry free existence, peace of mind or caring and giving from your heart—that is your story-worth-telling goal. Keep asking until you unravel what it is your character REALLY wants and WHY.

In Evan Marshall’s book The Marshall Plan for Novel Writing he furnishes you with a form that you fill out for your point of view characters (POV) for each scene. That form consists of a series of questions to ask about your character and his circumstances. For instance, Who is in the scene with him, what is your character’s scene goal, who or what opposes your character as he tries to reach this goal? What does your character want at this point in your story? You have already given him a story goal (the story-worth-telling goal) so this is an action to circumvent, plow through or correct a surface problem moving him one step closer to the real goal—the story-worth-telling solution or resolution.

At the end of this form, you set a new goal for your character because while he did not resolve the main story-worth-telling goal, he lost this tussle to get what he really wanted. It sets him on a new path with a renewed resolve and a new mini-goal. (*Unless of course he’s the villain because the villain wins in every scene he’s POV character in —until the end that is.)

Story surface problems must arise from within, from the story-worth-telling problem. It cannot come out of the clear blue ether having neither connection to the story-worth-telling main problem, nor some connection to the story whole. Every new surface problem arises out of the last problem.

*Your antagonist needs an equally compelling and honorable, at least in his mind, story goal. He must want something with the same passion as your protagonist. The two characters must be equally matched. The protagonist is capable of winning her goal over the antagonist’s winning his goal.

So where do you find these Story-worth-telling goals and problems? Your own personal demons—mine them when you are looking for story ideas. What makes you cringe, what turns your stomach or ties it in knots, brings you your greatest joy, causes you to turn red in anger—think about them. Write them down and also write down what physical manifestation they cause in you. You will be well on your way to create a compelling break out novel.

Billie A. Williams

Write Like The Wind,
www.billiewilliams.com
accidental sleuths solving crimes
with wit, wisdom and chutzpah

Thursday, December 13, 2007

10 Fundamental Components of Your Story's Opening Scene


The Goal of your Story’s opening is to successfully introduce the story worth-telling problem and to hook the readers. It is essential to establish the rules of they story as each genre has its own rules that govern reader expectations. You must also foreshadow or forecast the end of the story at the very beginning. These are the essential components of an opening scene that should help you off to a hook-worthy beginning.


[NOTE: Not all of these elements must be present in the opening scene, however the first four are the foundations you will build on and are therefore crucial. ]

1. Inciting Incident – When the fabric of society as the protagonist knows it, has a hole ripped in it creating
2. The story-worth-telling – the problem, conflict, or crisis, which must be solved or resolved by the end of the story.
3. Initial surface problem – The immediate spurn to action caused by the inciting incident. The protagonist will solve, but not the real underlying story goal. Think of it as a mini-goal aiming toward the Story Goal. It also can create other problems. It may arise from the initial problem, but must have a deep rooted connection to the story-worth-telling problem of number two.
4. The Setup – You should strive to only give the reader what is exactly, absolutely necessary to understand this opening scene. (Little or no backstory). Save details for later when you will work them into the story whole a little at a time. What you need is a hint of the trouble to come, directly or indirectly.

These lesser components may or may not be necessary to adequately introduce your story. Use them, or leave them out whatever best suits your story and its purpose.

5. Back Story – The kiss of death to your manuscript? If you include too much unnecessary links to the past – yes it will be. Trust, instead that the reader’s ability to ‘get it’ will help them know what they need to know. Remember to include only that which is absolutely and exactly necessary. Some will assuredly fit better into the latter part of the story.
6. The Opening Line: This should be the best, strongest, most charged sentence of your entire manuscript!
7. Language – Remember the rule of thumb…each additional adjective or adverb halves the power of the verb or noun you use. Rarely, if ever do they double the affect. Strong, original verbs and concrete nouns create powerful writing. That includes dialogue tags, use said if you need to use a dialogue tag. Generally, language and action will do the tagging for you. Follow the rule of FAD – Feeling, Action, dialogue and you will stay on target without using unnecessary dialogue tags.
8. Character Introductions – Usually, protagonist and antagonist reaction/action form inciting incident creates a vision of these characters and indicates their personality. Brevity—is key here— pick telling details, not necessarily physical description but something that lends itself in interpretation to knowing your character by his/her actions. A caveat here is—do not introduce too many characters at once. It confuses the reader and makes the characters harder to remember.
9. Setting – Glimpse of detail, depending on how important the setting is to your story. Again brevity, includes these points in your setting – Physical space, time period, culture, society, and uses your five senses. Give the reader a sense of what is heard, seen, smelled, tasted include only if they are significant to your story at this point however. It should not stop or even noticeably slow down the forward movement of your scene or story.

According to Les Edgerton author of Hooked, Write fiction that grabs readers at page one and never lets them go. “…active description, incorporated unobtrusively within the action of a scene,” describes your setting.

10. Foreshadowing- Hints of action or obstacles to come in your story-worth-telling.


What is a good rule of thumb about how long your opening scene should be? According to most books on writing you should be able to create this scenario in about four pages. Using concise language will cause your writing to pick language that will work in more than one way. Write a great hook, clean concise prose with only the exactly necessary details and you will be on your way to being well-published.
Write Like The Wind
Until next time!
(Pens In Motion)
(Free reads of a works in progress - The Capricorn Goat-January Flannel
Mystery/suspense.)